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Inspiration

WIRES has been inspired by sodaplay which also use a mass-spring physics engine.

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The physics engine has been used in the TDDC17 course in Artificial Intelligence at Linköping University where the task was to train a rocket to hover using reinforcement learning.

Acknowledgements

Many thanks goes to Martin Magnusson who has tested many versions of the game and come up with many good suggestions. Please check out his webpage.

The music is composed by Staffan Melin at melinmusic.com. He is very skilled, fast and not expensive to hire.

Thanks to the open source project JLayer which provided MP3-playing capability to WIRES.

For historical reasons (WIRES was initially an applet) I use the freely available SJG XML-parser written by Christian Hvid. Thanks Christian!